Felix Jordan

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We propose a novel technique for coding of texture and three-dimensional data which takes the viewer position into account. This allows to transmit only the most visible parts of information that is needed to render a virtual scene. The rendering operation is modelled and studied using filtering and sampling theory. The technique is applied on real data and(More)
This paper presents a new technique which allows interactive optimization of video compression algorithms using massively parallel computers such as the CRAY T3D. This work aims to exploit as much as possible the parallel nature of digital image processing algorithms to obtain almost real-time computing with the exibility of a software implementation.(More)
This paper presents an eecient massively parallel implementation on the CRAY T3D of a digital image sequence compression scheme based on a 3-D subband decomposition. This compression method has been selected to be implemented on the CRAY T3D for its high potential of parallelization, its high computational complexity and its scientiic interest. This(More)
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