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Feel the Static and Kinetic Friction
It is proved that interactive 3D haptic simulations --- if carefully developed and deployed --- are useful in engaging students and allowing them to understand concepts faster, and hypothesize that large scale deployment of such haptic-based simulators in science laboratories is now possible due to the advancements in haptic software and hardware technology.
Feel the Pressure: E-learning Systems with Haptic Feedback
A novel E-learning system that incorporates a multimodal haptic simulator that facilitates student understanding of difficult concepts and has the potential to augment or replace traditional laboratory instruction with an interactive interface offering enhanced motivation, retention and intellectual stimulation is presented.
A method for designing marker-based tracking probes
This paper presents a technique for designing tracking probes called the viewpoints algorithm, which is generally applicable to tracking systems that use at least three fiduciary marks to determine the pose of an object.
Development of a training tool for endotracheal intubation: distributed augmented reality.
The integration of a deployable UIH is described and methods for augmented reality registration of real and virtual anatomical models are presented and an approach to distributed visualization where a given training procedure may be visualized and shared at various remote locations is described.
The haptic paradigm in education: Challenges and case studies
A brief overview of the evolution of haptic technology, its potential for education, and existing challenges is provided, and from the “Community of Inquiry” framework perspective, the potential impact of haaptic feedback on cognitive and social presence is discussed.
Online external beam radiation treatment simulator
The potential of 3D simulation in radiation therapy with a web-based interactive system that combines novel standards and technologies is illustrated and an objective assessment of the accuracy and usability study prove the potential of such a system for simulation and training.
Scene Synchronization for Real-Time Interaction in Distributed Mixed Reality and Virtual Reality Environments
Results show that for low levels of update frequencies the dynamic shared state can be kept consistent at multiple remotely located sites and present an adaptive synchronization algorithm for distributed MR/VR collaborative environments.
Interactive 3D Web-Based Environments for Online Learning: Case Studies, Technologies and Challenges
Several case-studies that have evolved from actual teaching observations and have been implemented using undergraduate and graduate student research teams are presented.
Merging augmented reality and anatomically correct 3D models in the development of a training tool for endotracheal intubation
This work introduces a augmented reality tool to train the medical practitioner hand-eye coordination in performing critical procedures such as endotracheal intubation.
The 9 th International Scientific Conference eLearning and software for Education Bucharest , April 25-26 , 2013 HAPTIC FEEDBACK SYSTEMS IN EDUCATION
This paper brings into discussion some of the most relevant technological issues involving haptic systems in education. One of these issues is choosing the suitable haptic hardware, API or framework