Felipe de Jesús Núñez-Cárdenas

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A process of labeling a search of square type grid is proposed. With labels squares that are free of collisions are identified also reduces the number of squares to travel during the process of finding a solution path or route connects starting point to the goal within the virtual environment. The generated environments are different sizes with output in(More)
Resumen. Se realiza el análisis de algoritmos para construir espacios de búsqueda tipo rejilla —laberintos— y su relación con grafos, los algoritmos analizados son: Kruscal, Aldous-Broder, Prim y Recursivo Bactracker. También se describe una propuesta para generar los gráficos por computadora. En el proceso de construcción se genera un grafo que permite(More)
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