Fatma Meawad

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Software engineers are expected to possess a variety of technical, social and personal competencies to be well prepared for real world working environments. At the German University in Cairo (GUC), we were able to guide large groups of students into becoming self managing and self learning communities whose members work together as a team to build large(More)
The needs of mobile learners change dynamically with the various requirements of their wireless environments highlighting the need for implementing adaptivity in mobile learning. This paper introduces a new approach for adapting content in a mobile environment. This approach suggests adapting the delivery of granules of supplementary learning content to(More)
Achieving the ubiquity of in-place content authoring is essential to the next generation of mobile augmented reality browsers. In-place authoring is expected to be intuitive for end users and lightweight for common smart phones. We propose a solution for in-place world labeling that makes use of the smart phones' camera parameters, its built-in sensors and(More)
This paper discusses MobiGlam, a generic framework for interoperability with existing VLEs that provides a compact and easy to use implementation of learning activities on Java enabled mobile devices. The main objective of this work is to present a solution that encourages institutions to adopt mobile learning as a tool to support the learning process. The(More)
  • Fatma Meawad
  • 2016 4th International Conference on User Science…
  • 2016
Current Mobile Augmented Reality (AR) browsers do not reflect users' immediate contexts and lack support for contextual interaction. Such limitations turn users away from the experience, even those who are genuinely interested in the technology. Mobile AR needs a serious move towards a better experience driven by user generated content. This paper discusses(More)
This paper presents a new approach for detecting pain in sequences of spontaneous facial expressions. The motivation for this work is to accompany mobile-based self-management of chronic pain as a virtual sensor for tracking patients' expressions in real-world settings. Operating under such constraints requires a resource efficient approach for(More)
This paper discusses an approach for in-situ creation of augmented reality experiences using friendly markers. We introduce the notion of friendly markers and how we have empirically defined it. A mobile application is built for users to turn the physical markers into augmented reality experiences. The application enables users to recognize and interact(More)
The diversity of mobile devices and their limitations have raised many challenges for the actual deployment of mobile learning across institutions. The main objective of this work is to present a solution that encourages institutions to adopt mobile learning as a tool to support the learning process. We present a generic framework for interoperability with(More)
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