• Publications
  • Influence
A fully personalization strategy of E-learning scenarios
The personalization in E-learning systems has been the subject of many recent research efforts. While a large number of systems have been implemented, many of these systems allow the application ofExpand
  • 143
  • 7
Role of personality in computer based learning
Abstract With the rapid growth of technology enhanced learning, new mediums for learning have emerged. One of these mediums is computer based learning where the main concern is how to design aExpand
  • 46
  • 3
Relationship between learning styles and genres of games
Abstract Computer based games for learning, like any other computer games, have different genres. They can be categorized as action, puzzle, strategy, and so on. On the other hand, different learnersExpand
  • 22
  • 2
Educational Gamification Based on Personality
Gamification in education is gaining an increasing attention, since it enhances the learner's engagement and motivation. While carrying a big promise, prior research offers little guidance regardingExpand
  • 7
  • 2
A Learning Game for Deaf Learners
Using computer games that support learning and teaching can offer various benefits to learners. The use of learning games can consume the attention of learners and increase their motivation andExpand
  • 7
  • 2
Improving learning computer architecture through an educational mobile game
Many studies have reported the efficiency of using educational games to teach a particular subject. With the rapid growth of mobile technology, mobile devices have become very popular and haveExpand
  • 8
  • 2
An investigation of the factors affecting the perception of gamification and game elements
While various studies have investigated the effects of gamification on learning, less concern is paid to investigate the effects of learners' differences on perception of gamification. Therefore,Expand
  • 4
  • 2
A crosswords game for deaf
Learning vocabulary of natural language is very important for deaf learners. It helps them understanding what they read, express their thoughts and communicate with others. Despite this importance,Expand
  • 2
  • 2
Generalized metrics for the analysis of E-learning personalization strategies
Only one personalization strategy does not fit all courses and teachers.Analyzing E-learning personalization strategies helps to select the efficient one.Generalized metrics that help analyzingExpand
  • 42
  • 1
Comparison Between Serious Games and Learning Version of Existing Games
Abstract In recent years, there has been a growing interest in computer games that support learning and teaching. In particular, Serious Games and learning version of existing games were pointed outExpand
  • 22
  • 1