Fabio Remondino

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In this paper the main problems and the available solutions are addressed for the generation of 3D models from terrestrial images. Close range photogrammetry has dealt for many years with manual or automatic image measurements for precise 3D modelling. Nowadays 3D scanners are also becoming a standard source for input data in many application areas, but(More)
In this contribution we firstly review some approaches to recover the 3D shape of human figures and the related movements. Then we present an improved and reliable version of an easy approach to recover 3D model of humans using just one frame or a monocular video sequence. A simplification of the camera model based on the collinearity condition is required,(More)
— This paper explores the potential of using Microsoft's Kinect to create a low-cost and portable system to virtually navigate, through a prototype 3D GIS, the digitally reconstructed ancient Maya city and UNESCO World Heritage Site of Copan in Honduras. The 3D GIS, named QueryArch3D, was developed as part of the MayaArch3D project(More)
The article describes a multi-resolution approach developed for the 3D modeling of the entire Roman Forum in Pompeii, Italy. The archaeological area, approximately 150 x 80 m, contains more than 350 finds spread all over the Forum as well as larger mural structures of previous buildings and temples. The interdisciplinary 3D modeling work consists of a(More)
The generation of 3-D models from uncalibrated image sequences is a challenging problem that has been investigated in many research activities in the last decade. In particular, a topic of great interest is the modeling of realistic humans, for animation, manufacture or medicine purposes. Nowadays the common approaches try to reconstruct the human body(More)
In this paper, we first review the approaches to recover 3D shape and related movements of a human and then we present an easy and reliable approach to recover a 3D model using just one image or monocular video sequence. A simplification of the perspective camera model is required, due to the absence of stereo view. The human figure is reconstructed in a(More)
The recent developments in automated image processing for 3D reconstruction purposes have led to the diffusion of low-cost and open-source solutions which can be nowadays used by everyone to produce 3D models. The level of automation is so high that many solutions are black-boxes with poor repeatability and low reliability. The article presents an(More)
The work investigates the problem of how information contained in different overlapping images of a scene can be combined to produce larger images of higher quality. The resulted images can be used for different applications like forensic image analysis, computer animation, special effects, 3D model texture mapping or panorama mosaic. In our case,(More)
The article reports the interdisciplinary project of the virtualization of the Great Inscription of Gortyna (Crete) for 3D documentation, structural studies and physical replica purposes. The digitization of the longest epigraphic text of the Greek civilization (6 m long and 1.75 m high, with ca 2-3 mm depth engraved letters) and its surrounding heritage(More)