Fabien Gouyon

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We report on the tempo induction contest organized during the International Conference on Music Information Retrieval (ISMIR 2004) held at the University Pompeu Fabra in Barcelona, Spain, in October 2004. The goal of this contest was to evaluate some state-of-the-art algorithms in the task of inducing the basic tempo (as a scalar, in beats per minute) from(More)
Organising or browsing music collections in a musically meaningful way calls for tagging the data in terms of e.g. rhythmic, melodic or harmonic aspects, among others. In some cases, such metadata can be extracted automatically from musical files; in others, a trained listener must extract it by hand. In this article, we consider a specific set of rhythmic(More)
A central problem in music information retrieval is finding suitable representations which enable efficient and accurate computation of musical similarity and identity. Low level audio features are ideal for calculating identity, but are of limited use for similarity measures, as many aspects of music can only be captured by considering high level features.(More)
In this paper, we propose a method that can identify challenging music samples for beat tracking without ground truth. Our method, motivated by the machine learning method “selective sampling,” is based on the measurement of mutual agreement between beat sequences. In calculating this mutual agreement we show the critical influence of(More)
Recent research has studied the relevance of various features for automatic genre classification, showing the particular importance of tempo in dance music classification. We complement this work by considering a domainspecific learning methodology, where the computed tempo is used to select an expert classifier which has been specialised on its own tempo(More)
We present a comparative evaluation of automatic classification of a sound database containing more than six hundred drum sounds (kick, snare, hihat, toms and cymbals). A preliminary set of fifty descriptors has been refined with the help of different techniques and some final reduced sets including around twenty features have been selected as the most(More)
Groove is often described as the experience of music that makes people tap their feet and want to dance. A high degree of consistency in ratings of groove across listeners indicates that physical properties of the sound signal contribute to groove (Madison, 2006). Here, correlations were assessed between listeners' ratings and a number of quantitative(More)
In this paper we present an approach to music genre classification which converts an audio signal into spectrograms and extracts texture features from these time-frequency images which are then used for modeling music genres in a classification system. The texture features are based on Local Binary Pattern, a structural texture operator that has been(More)