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Second screen interaction: an approach to infer tv watcher's interest using 3d head pose estimation
TLDR
In this paper, we present our "work-in-progress" approach to implicitly track user interaction and infer the interest a user can have for TV media. Expand
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3D Head Pose Estimation for TV Setups
TLDR
In this paper, we present an architecture of a system which aims to personalize the TV content to the viewer reactions. Expand
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WIDE COVERAGE , FINE RESOLUTION , GEOSYNCHRONOUS SAR FOR ATMOSPHERE AND TERRAIN OBSERVATIONS
The paper proposes a COMmunication SATellite (COMSAT) compatible Synthetic Aperture RADAR (SAR), with regional coverage and continuous observations. Such a system could provide deformations andExpand
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Robotic-assisted serious game for motor and cognitive post-stroke rehabilitation
TLDR
The aim of the present project was to develop a ROBiGAME serious game to simultaneously improve motor and cognitive deficits (in particular hemiparesis and hemineglect). Expand
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Head Pose Estimation by Perspective-n-Point Solution Based on 2D Markerless Face Tracking
TLDR
We present an optimized implementation of automatic head direction extraction for a person placed in front of his webcam. Expand
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When TV Meets the Web: Toward Personalized Digital Media
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HUMAFACE : HUMAN TO MACHINE FACIAL ANIMATION
TLDR
This project aims to review existing approaches to animate in real time the facial features of a virtual character. Expand
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KINterestTV - Towards Non-invasive Measure of User Interest While Watching TV
TLDR
An application that can detect whether or not a user is viewing a content on the TV and use this information to build the user profile and to make it evolve dynamically. Expand
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Auracle: how are salient cues situated in audiovisual content?
The Auracle project aimed at investigating how sound alters the gaze behavior of people watching moving images, using low-cost opensource systems and copyleft databases to conduct experiments. WeExpand
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Tangible needle, digital haystack: tangible interfaces for reusing media content organized by similarity
TLDR
This paper presents the design process of a desk-set tangible user interface for the navigation and manipulation of media content organized by content-based similarity with off-the-shelf/flea market devices. Expand
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