What determines initial feeling of knowing? Familiarity with question terms, not with the answer
How do people know whether they have an answer to a question before they actually find it in their memory? We conducted 2 experiments exploring this question, in which Ss were trained on relatively…
Foundations for Designing User-Centered Systems: What System Designers Need to Know about People
- F. Ritter, G. Baxter, E. Churchill
- Computer Science
- 11 April 2014
Foundations for Designing User-Centered Systems introduces the fundamental human capabilities and characteristics that influence how people use interactive technologies and considers the practical implications of that research on system design.
Techniques for Modeling Human Performance in Synthetic Environments: A Supplementary Review
- F. Ritter, N. Shadbolt, D. Elliman, R. M. Young, F. Gobet, G. Baxter
- Computer Science
- 1 June 2003
relevant, current work related to modeling, such as cognitive modeling of emotion, advanced techniques for testing and building models of behavior, new cognitive architectures including hybrid architectures, and agent and Belief, Desires and Intentions architectures are reviewed.
The Strategy-Specific Nature of Improvement: The Power Law Applies by Strategy Within Task
- P. F. Delaney, L. Reder, J. Staszewski, F. Ritter
- Psychology
- 1 January 1998
If strategy shifts speed up performance, learning curves should show discontinuities where such shifts occur. Relatively smooth curves appear consistently in the literature, however. To explore this…
An integrated theory for improved skill acquisition and retention in the three stages of learning
An integrated theory of learning and forgetting that has implications for training theory and practice is introduced, and how to improve training by better spacing the iterations between training sessions to improve skill retention is discussed.
Foundations for Designing User-Centered Systems
- F. Ritter, G. Baxter, E. Churchill
- Computer ScienceSpringer London
- 2014
This chapter introduces this argument through example design problems, and presents the benefits and costs associated with understanding the user, and two approaches for understanding users are introduced.
Attentional Focus in Complex Skill Learning
- G. Wulf, Nancy McNevin, T. Fuchs, F. Ritter, T. Toole
- PsychologyResearch Quarterly for Exercise and Sport
- 1 September 2000
The club group showed more effective learning than the target group, suggesting that focusing on technique-related effects is more effective.
Model-based evaluation of cell phone menu interaction
- R. Amant, T. E. Horton, F. Ritter
- Computer ScienceInternational Conference on Human Factors in…
- 25 April 2004
An empirical study of user performance on five simple tasks of menu traversal on a cell phone, and a search procedure to generate menu hierarchies that reduce traversal time, in simulation studies, by about a third.
Learning and Retention
- F. Ritter, G. Baxter, J. Kim, S. Srinivasmurthy
- Computer Science
- 12 February 2013
The knowledge the authors have about learning and retention yields numerous suggestions for system design, including how to evaluate interfaces, how and how often to train, how to present information (so that it can be learned).
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