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What determines initial feeling of knowing? Familiarity with question terms, not with the answer
How do people know whether they have an answer to a question before they actually find it in their memory? We conducted 2 experiments exploring this question, in which Ss were trained on relativelyExpand
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An integrated theory for improved skill acquisition and retention in the three stages of learning
TLDR
We introduce an integrated theory of learning and forgetting that has implications for training theory and practice and propose a method to increase skill retention. Expand
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The Strategy-Specific Nature of Improvement: The Power Law Applies by Strategy Within Task
If strategy shifts speed up performance, learning curves should show discontinuities where such shifts occur. Relatively smooth curves appear consistently in the literature, however. To explore thisExpand
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Model-based evaluation of cell phone menu interaction
TLDR
We present an empirical study of user performance on five simple tasks of menu traversal on a cell phone. Expand
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Techniques for Modeling Human Performance in Synthetic Environments: A Supplementary Review
Abstract : Selected recent developments and promising directions for improving the quality of models of human performance in synthetic environments are summarized, beginning with the potential usesExpand
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Foundations for Designing User-Centered Systems: What System Designers Need to Know about People
Interactive technologies pervade every aspect of modern life. Web sites, mobile devices, household gadgets, automotive controls, aircraft flight decks; everywhere you look, people are interactingExpand
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Designs for explaining intelligent agents
TLDR
We describe designs that can be reused to create intelligent agents capable of explaining themselves. Expand
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RUI: Recording user input from interfaces under Windows and Mac OS X
TLDR
Recording User Input (RUI) is a tool that records user—computer interface behavior and timestamps it. Expand
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Foundations for Designing User-Centered Systems
TLDR
This book provides readers with resources for thinking about people—commonly called ‘users’—their tasks and the context in which they perform those tasks. Expand
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Populating VBS2 with Realistic Virtual Actors
Synthetic environments, particularly those that are built upon video games engines, offer impressive photo-realistic rendering of 3D environments. In parallel, human behaviour representations areExpand
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