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HDM—a model-based approach to hypertext application design
TLDR
The paper presents HDM (Hypertext Design Model), a first step towards defining a general purpose model for authoring-in-the-large, and the central advantages of HDM in the design and practical construction of hypertext applications is that the definition of a significant number of links can be derived automatically from a conceptual-design level description.
Hypermedia design, analysis, and evaluation issues
TLDR
This article describes the design-oriented evaluation method and applies it to a highly popular commercial application: Microsoft's Art Gallery, a hypermedia guide to the National Gallery in Lon-don's painting collection.
Extending UML for modeling Web applications
TLDR
This integration is achieved by extending and customizing the Unified Modeling Language (UML) with Web design concepts borrowed from the Hypermedia Design Model (HDM) and exemplified by describing the design of a Web-based conference manager.
Designing and evaluating touchless playful interaction for ASD children
TLDR
A structured set of design guidelines are reported that distill the experience gained from empirical studies and collaborations with therapeutic centers and informed the design of three touchless games that were evaluated in a controlled study involving medium functioning ASD children at a therapeutic center.
Exploring motion-based touchless games for autistic children's learning
TLDR
This research involved five autistic children and one therapist in the experimentation of a set of Kinect games at a therapeutic center for a period of two and a half months and evaluated the learning benefits in relationship to attentional skills and explored several factors in the emotional and behavioral sphere.
From Web Sites to Web Applications: New Issues for Conceptual Modeling
TLDR
The paper discusses questions about the co-existence of operational and navigational aspects of hypermedia, and provides a contribution toward possible solutions, based upon the W2000 design framework.
FaTe2: storytelling edutainment experiences in 2D and 3D collaborative spaces
TLDR
The FaTe2 project offers a combination of these paradigms by providing a web based, multi-user, two and three dimensions virtual space where children can meet, chat, explore, play, and perform storytelling activities in collaboration.
Comparative evaluation of recommender system quality
TLDR
An empirical study involved 210 users and considered 7 RSs using different recommender algorithms on the same dataset, measuring user's perceived quality of each RS, and compared these results against measures of statistical quality of the considered algorithms as they have been assessed by past studies in the field.
Investigating the Persuasion Potential of Recommender Systems from a Quality Perspective: An Empirical Study
TLDR
The adoption of an RS can affect both the lift factor and the conversion rate, determining an increased volume of sales and influencing the user’s decision to actually buy one of the recommended products, and the perceived novelty of recommendations is likely to be more influential than their perceived accuracy.
Looking for "Good" Recommendations: A Comparative Evaluation of Recommender Systems
TLDR
An empirical study that involved 210 users and considered seven RSs on the same dataset that use different baseline and state-of-the-art recommendation algorithms was discussed, measuring the user's perceived quality of each of them, focusing on accuracy and novelty of recommended items, and on overall users' satisfaction.
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