• Publications
  • Influence
The Mythical Man-Month
The author will list some of the assertions in the book and invite dispute or support from the audience in this public discussion of the published book. Expand
No Silver Bullet Essence and Accidents of Software Engineering
  • F. Brooks
  • Computer Science, Engineering
  • Computer
  • 1 April 1987
This article shall try to show why there is no single development, in either technology or management technique, that by itself promises even one order-of-magnitude improvement in productivity, in reliability, in simplicity. Expand
Physiological measures of presence in stressful virtual environments
Physiological reaction satisfied the requirements for a measure of presence, change in skin conductance did to a lesser extent, and that change inskin temperature did not, and inclusion of a passive haptic element in the VE significantly increased presence and that for presence evoked. Expand
Walking > walking-in-place > flying, in virtual environments
Real walking through the enhanced version of Slater's visual-cliff virtual environment yielded a strikingly compelling virtual experience, suggesting that substantial potential presence gains can be had from tracking all limbs and customizing avatar appearance. Expand
What's Real About Virtual Reality?
  • F. Brooks
  • Computer Science
  • IEEE Computer Graphics and Applications
  • 1 November 1999
An up-to-date assessment of the state of the art of VR found that there now exist some VR applications routinely operated for the results they produce. Expand
Moving objects in space: exploiting proprioception in virtual-environment interaction
A unified framework for virtual-environment interaction based on proprioception, a person's sense of the position and orientation of his body and limbs is presented, allowing a user to interact with a virtual world intuitively, efficiently, precisely, and lazily. Expand
Passive haptics significantly enhances virtual environments
One of the most disconcertingly unnatural properties of most virtual environments (VEs) is the ability of the user to pass through objects. I hypothesize that passive haptics, augmenting aExpand
GUD WIP: Gait-Understanding-Driven Walking-In-Place
This work presents a model for generating virtual locomotion speeds from Walking-In-Place inputs based on walking biomechanics that creates output speeds which better match those evident in Real Walking, and which better respond to variations in step frequency, including realistic starting and stopping. Expand
The Design of Design: Essays from a Computer Scientist
Making Senseof Design Effective design is at the heart of everything from software development to engineering to architecture. But what do we really know about the design process? What leads toExpand