• Publications
  • Influence
Would You Trust a (Faulty) Robot? Effects of Error, Task Type and Personality on Human-Robot Cooperation and Trust
tl;dr
We investigate how the perception of erroneous robot behavior may influence human interaction choices and the willingness to cooperate with the robot by following a number of itsunusual requests. Expand
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Upper Limb Robot Mediated Stroke Therapy—GENTLE/s Approach
tl;dr
Stroke is a leading cause of disability in particular affecting older people. Expand
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Training modalities in robot-mediated upper limb rehabilitation in stroke: a framework for classification based on a systematic review
Robot-mediated post-stroke therapy for the upper-extremity dates back to the 1990s. Since then, a number of robotic devices have become commercially available. There is clear evidence that roboticExpand
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  • Open Access
Using the Humanoid Robot KASPAR to Autonomously Play Triadic Games and Facilitate Collaborative Play Among Children With Autism
tl;dr
This paper presents a novel design, implementation, and first evaluation of a triadic, collaborative game involving the humanoid robot, kinesics and synchronization in personal assistant robotics (KASPAR), playing games with pairs of children with autism. Expand
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A Pilot Study with a Novel Setup for Collaborative Play of the Humanoid Robot KASPAR with Children with Autism
tl;dr
This article describes a pilot study in which a novel experimental setup, involving an autonomous humanoid robot, KASPAR, participating in a collaborative, dyadic video game, was implemented and tested with children with autism, all of whom had impairments in playing socially and communicating with others. Expand
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Feasibility study into self-administered training at home using an arm and hand device with motivational gaming environment in chronic stroke
BackgroundAssistive and robotic training devices are increasingly used for rehabilitation of the hemiparetic arm after stroke, although applications for the wrist and hand are trailing behind.Expand
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The experience of living with stroke and using technology: opportunities to engage and co-design with end users
Abstract Purpose: We drew on an interdisciplinary research design to examine stroke survivors’ experiences of living with stroke and with technology in order to provide technology developers withExpand
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Investigating tactile event recognition in child-robot interaction for use in autism therapy
tl;dr
We introduce a new algorithm for tactile event recognition which will enhance the observational data analysis that has been used in the past. Expand
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Minimum jerk trajectory control for rehabilitation and haptic applications
tl;dr
We present a model that uses higher degree polynomials to define a trajectory and control the robot arm to achieve minimum jerk movements, based on the study of human arm motion. Expand
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Collaborating with Kaspar: Using an autonomous humanoid robot to foster cooperative dyadic play among children with autism
tl;dr
This article describes a pilot study in which children with autism alternated between playing a co-operative, dyadic video game with an adult human and playing the same game with a humanoid robot. Expand
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  • Open Access