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Ubiquitous computing systems tend to be complex, seamless, data-driven and interactive. Reacting to both context, and users' implicit actions resulting from the lived experience, they cast all traces of human life as potential 'data'. To augment users' endeavours, such systems are necessarily embedded below the line of human attention, drawing upon new and(More)
Terms and conditions are central in acquiring user consent by service providers. Such documents are frequently highly complex and unreadable, placing doubts on the validity of so called 'informed consent'. While readability and web accessibility have been major themes for some time in HCI, the core principles have yet to be applied beyond webpage content(More)
The past four years have seen the rise of conversational agents (CAs) in everyday life. Apple, Microsoft, Amazon, Google and Facebook have all embedded proprietary CAs within their software and, increasingly, conversation is becoming a key mode of human-computer interaction. Whilst we have long been familiar with the notion of computers that speak, the(More)
Notions like 'Big Data' and the 'Internet of Things' turn upon anticipated harvesting of personal data through ubiquitous computing and networked sensing systems. It is largely presumed that understandings of people’s everyday interactions will be relatively easy to ‘read off’ of such data and that this, in turn, poses a(More)
The regulatory climate is in a process of change. Design, having been implicated for some time, is now explicitly linked to law. This paper recognises the heightened role of designers in the regulation of ambient interactive technologies. Taking account of incumbent legal requirements is difficult. Legal rules are convoluted, uncertain, and not geared(More)
Since 2000, Human Computer Interaction (HCI) has seen a turn to the artistic, looking at more provocative, cultural and social experiences. In doing so HCI is increasingly collaborating with artists who engage with real world data. Much of this work focuses on engaging the public in the spectacle of interactive experiences. In contrast, this paper takes a(More)
With ever increasing developments in computing technology, approaches to attaining informed consent are becoming outdated. In light of this ongoing change, researchers have begun to propose several new mechanisms to meet the emerging challenges of consent in pervasive settings. Unfortunately a particular problem arises when considering consent in the(More)
Whilst being addressed in terms of traditional online interactions, the concept of consent has only recently seen attention in respect of pervasive systems. This paper takes the position that consent (online), as it currently stands, is a fiction. It reflects only the most basic requirements of the original concept and, as such, should not be transferred to(More)