Evan Hahn

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A novel approach to generate virtual building interiors in real-time is presented. The interiors are generated in a top-down fashion using architectural guidelines. Although a building interior in its entirety may be quite large, only the portions that are needed immediately are generated. This lazy generation scheme allows the use of only a fraction of the(More)
Impenetrable doors are often quite common in virtual worlds. This is especially apparent in video games boasting large urban environments. Although there are often enterable buildings in these games, the vast majority of the buildings cannot be entered. Given limited development times and memory limitations, it is infeasible for developers to create such a(More)
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