Eva Krumhuber

Learn More
We investigated the value of the Duchenne (D) smile as a spontaneous sign of felt enjoyment. Participants either smiled spontaneously in response to amusing material (spontaneous condition) or were instructed to pose a smile (deliberate condition). Similar amounts of D and non-Duchenne (ND) smiles were observed in these 2 conditions (Experiment 1). When(More)
In this article, we present FACSGen 2.0, new animation software for creating static and dynamic three-dimensional facial expressions on the basis of the Facial Action Coding System (FACS). FACSGen permits total control over the action units (AUs), which can be animated at all levels of intensity and applied alone or in combination to an infinite number of(More)
Recent work suggests that temporal aspects of facial displays influence the perception of the perceived authenticity of a smile. In the present research, the impact of temporal aspects of smiles on person and expression perception was explored in combination with head-tilt and gender. One hundred participants were shown different types of smiles (slow(More)
This paper presents the first dynamic 3D FACS data set for facial expression research, containing 10 subjects performing between 19 and 97 different AUs both individually and in combination. In total the corpus contains 519 AU sequences. The peak expression frame of each sequence has been manually FACS coded by certified FACS experts. This provides a ground(More)
In this paper we present the first Facial Action Coding System (FACS) valid model to be based on dynamic 3D scans of human faces for use in graphics and psychological research. The model consists of FACS Action Unit (AU) based parameters and has been independently validated by FACS experts. Using this model, we explore the perceptual differences between(More)
Detecting cooperative partners in situations that have financial stakes is crucial to successful social exchange. The authors tested whether humans are sensitive to subtle facial dynamics of counterparts when deciding whether to trust and cooperate. Participants played a 2-person trust game before which the facial dynamics of the other player were(More)
The judgment that a smile is based on "true," usually positive, feelings affects social interaction. However, the processes underlying the interpretation of a smile as being more or less genuine are not well understood. The aim of the present research was to test predictions of the Simulation of Smiles Model (SIMS) proposed by Niedenthal, Mermillod,(More)
We examined the effects of the temporal quality of smile displays on impressions and decisions made in a simulated job interview. We also investigated whether similar judgments were made in response to synthetic (Study 1) and human facial stimuli (Study 2). Participants viewed short video excerpts of female interviewees exhibiting dynamic authentic smiles,(More)
Recent research suggests that facial mimicry underlies accurate interpretation of subtle facial expressions. In three experiments, we manipulated mimicry and tested its role in judgments of the genuineness of true and false smiles. Experiment 1 used facial EMG to show that a new mouthguard technique for blocking mimicry modifies both the amount and the time(More)