Eung-Joo Lee

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In this paper, we explain a study on natural user interface (NUI) in human gesture recognition using RGB color information and depth information by Kinect camera from Microsoft Corporation. To achieve the goal, hand tracking and gesture recognition have no major dependencies of the work environment, lighting or users' skin color, libraries of particular use(More)
The current paper proposes a digital watermarking technique for CAD vertex-based architectural drawings using lines, arcs, and circles to prevent unlawful reproduction and distribution. After extracting lines, arcs, and circles from the drawing, the watermarks are embedded using an adaptive algorithm related to the length of the line, angle of the arc, and(More)
In this paper, we propose an automatic system for recognizing continuous gestures in real-time, including Arabic numbers (0-9) and alphabets (A-Z). We present an improved method for hand area detection and segmentation based on YCbCr and HSI mixed skin color space, the improved CAMSHIFT algorithm used for hand tracking. Orientation dynamic features are(More)
In this paper, we will present a novel face recognition algorithm using 3D geometric information of the face, which is acquired using parallel stereo vision. Firstly, we present an effective method of detecting facial feature, which mainly depends on the facial skin color information in the YC b C r color space. We define the feature points for the facial(More)
Human gesture recognition is a non-verbal part for interaction or movement that can be used to involves real world and virtual world. In this paper, we explain a study on natural user interface (NUI) in human gesture recognition using RGB color information and depth information by Kinect camera from Microsoft Corporation. To achieve the goal, hand tracking(More)