Erwin Coumans

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We will give an overview of the COLLADA 1.4 standard physics format [1][2][3] and its use in the 3D physics content pipeline. We describe design decisions, implementation, compatibility and interoperability aspects of adopters of this industry standard, as well as its relationship with other standards such as X3D, (ISO 19775) from the Web 3D Consortium. [4]
Two different solutions to compute the TOI are discussed in this paper. One solution is based on Brian Mirtich’s [7] concept of Conservative Advancement. The linear convex cast as described by Gino van den Bergen is an specific case of this. The other solution is featured based, and calculates the TOI per feature pair. In particular we discuss Redon’s(More)
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Parallelism is important to many aspects of visual effects. In this course, experts in several key areas present their specific experiences in applying parallelism to their domain of expertise. The problem domains are very diverse, and so are the solutions employed, including specific threading methodologies. This allows the audience to gain a wide(More)
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