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Creativity support tools is a research topic with high risk but potentially very high payoff. The goal is to develop improved software and user interfaces that empower users to be not only more productive but also more innovative. Potential users include software and other engineers, diverse scientists, product and graphic designers, architects , educators,(More)
Collaborative projects in art and technology provide an opportunity to investigate how co-creativity takes place. This paper describes some of the characteristics of collaborative work that were identified from empirical evidence captured during the COSTART project [4]. We examine the way the information was analyzed and the results of that exercise. An(More)
This paper describes an action research project based on the process of designing the visualisation of heart and breath rate data for the interactive artwork Cardiomorphologies. The project aimed to realise the affective goals of the artist as closely as possible by studying the audience experience of the visualisations and incorporating the findings into(More)
Interactive art has become much more common as a result of the many ways in which the computer and the Internet have facilitated it. Issues relating to Human-Computer Interaction are as important to interactive art making as issues relating to the colours of paint are to painting. It is not that HCI and art necessarily share goals. It is just that much of(More)
Since the Creativity & Cognition conference series began in 1993, interest in Creativity has grown significantly, even in political contexts. As the series has to date taken place in the UK we might quote a senior UK government minister, Chris Smith, to illustrate that point:-" Culture and Creativity are vital to our national life...But there is another(More)