Erkin Bahçeci

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When one attempts to use artificial evolution to develop behaviors for a swarm robotic system, he is faced with decisions to be made regarding the parameters of the evolution. In this paper, we chose the aggregation behavior as a case, and systematically studied the performance and the scal-ability of aggregation behaviors of perceptron controllers evolved(More)
— The General Game Playing Competition [1] poses a unique challenge for Artificial Intelligence. To be successful, a player must learn to play well in a limited number of example games encoded in first-order logic and then generalize its game play to previously unseen games with entirely different rules. Because good opponents are usually not available,(More)
The paper reports the development of a software platform, named PES (Parallelized Evolution System), that parallelizes the fitness evaluations of evolutionary methods over multiple computers connected via a network. The platform creates an infrastructure that allows the dispatching of fitness evaluations onto a group of computers, running both Windows or(More)
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