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In this paper, we describe a new software framework for tangible tabletop interfaces: TULIP. The framework uses an abstraction layer to receive information from computer vision frameworks, such as reacTIVision, and a widget model based on MCRit to enable rapid application development. TULIP applies Software Engineering principles such as Separation of(More)
Quantifying simulation fidelity – the ability of a flight simulator to accurately recreate a flight environment – is a challenge that is incomplete. Assessing the cueing fidelity of a ground-based flight simulator requires a comparison with actual flight data. Two experiments conducted at the Vertical Motion Simulator (VMS) compared the handling qualities(More)
To obtain handling qualities ratings similar to flight in a ground based motion simulator, the motion and visual pilot cueing systems should be optimized to provide realistic cues. A handling qualities experiment conducted on the Vertical Motion Simulator using the GenHel UH-60A Black Hawk helicopter math model demonstrated the benefits of an optimized(More)
This paper investigates the effect that smart routing and recommendations can have on improving the Quality of Experience of museum visitors. The novelty of our approach consists of taking into account not only user interests but also their visiting styles, as well as modeling the museum not as a sterile space but as a location where crowds meet and(More)
This paper presents an approach to enhance museum visitors experience through the use of Gaming, Social Networks, and Recommendations. The originality of the dedicated social and mobile visit personalisation system is that it relies on both the user's cognitive profile and his interests, inferred from a game on Facebook.
This paper presents an innovative approach based on social-network gaming, which will extract players’ cognitive styles for personalization purposes. Cognitive styles describe the way individuals think, perceive and remember information and can be exploited to personalize user interaction. Questionnaires are usually employed to identify cognitive styles, a(More)
The research on the assessment of collaborative problem solving (ColPS), as one crucial 21 Century Skill, is still in its beginnings. Using Tangible User Interfaces (TUI) for this purpose has only been marginally investigated in technology-based assessment. Our first empirical studies focused on light-weight performance measurements, usability, user(More)
The complexity of urban projects today requires new approaches to integrate stakeholders with different professional backgrounds. Traditional tools used in urban planning are designed for experts and offer little opportunity for participation and collaborative design. This paper introduces the concept of Geospatial Tangible User Interfaces (GTUI), and(More)