Eric Landreneau

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While animation using barycentric coordinates or other automatic weight assignment methods has become a popular method for shape deformation, the global nature of the weights limits their use for real-time applications. We present a method that reduces the number of control points influencing a vertex to a user-specified number such that the deformations(More)
We present a method for simplifying a polygonal character with an associated skeletal deformation such that the simplified character approximates the original shape well when deformed. As input, we require a set of example poses that are representative of the types of deformations the character undergoes and we produce a multiresolution hierarchy for the(More)
In this paper, we present a set of generalized "local" mesh operators. Local operators are those that operate on a single face without affecting the rest of the mesh. Boundary edges of the chosen face also stay the same. We have identified two types of local operators: (1) Extrusions that create generalized pipes in which bottom and top polygons have the(More)
We present a method for generating scales and scale-like structures on a polygonal mesh through surface replacement. As input, we require a triangular mesh that will be covered with scales and one or more proxy-models to be used as the scale’s shape. A user begins scale generation by drawing a lateral line on the model to control the distribution and(More)
In this paper, we present a method that allows designers to interactively create partially self-similar manifold surfaces without relying on shape grammars or shape grammar methods are defined by hard coded schemes that allow limited freedom of users. In most cases, the shapes through conventional fractal or interactivity for the design process. We present(More)
In this paper, we present a method that allows novice users to interactively create partially self-similar manifold surfaces without relying on shape grammars or fractal methods. Moreover, the surfaces created using our method are connected. The modelers that are based on traditional fractal methods or shape grammars usually create disconnected surfaces and(More)
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