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ELECT BiLAT is a prototype game-based simulation for Soldiers to practice conducting bilateral engagements in a cultural context. The prototype provides students with the experience of preparing for a meeting including familiarization with the cultural context, gathering intelligence, conducting a meeting and negotiating when possible, and following up on(More)
  • California J Galen Buckwalter, Albert, Skip Rizzo, J Galen Buckwalter, Eric Forbell, Chris Reist +5 others
  • 2013
N umerous reports indicate that the incidence of posttraumatic stress disorder (PTSD) in returning Operation Enduring Freedom/ Operation Iraqi Freedom (OEF/OIF) military personnel is creating a significant behavioral health care challenge. These findings have served to motivate research on how to better develop and disseminate evidence-based treatments for(More)
Negotiation skills are essential in everyday life, whether in a professional or personal context. Negotiation enables two parties to address misunderstandings and avoid conflicts through an exchange that depends as much on the interpersonal skills of the negotiators as the tactics employed. Acquiring these skills requires not only sound conceptual knowledge(More)
Over the last 15 years, a virtual revolution has taken place in the use of Virtual Reality simulation technology for clinical purposes. Shifts in the social and scientific landscape have now set the stage for the next major movement in Clinical Virtual Reality with the "birth" of intelligent virtual humans. Seminal research and development has appeared in(More)
We present a mixed initiative conversational dialogue system designed to address primarily mental health care concerns related to military deployment. It is supported by a new information-state based dialogue manager , FLoReS (Forward-Looking, Reward Seeking dialogue manager), that allows both advanced, flexible, mixed initiative interaction , and efficient(More)
or more than a decade, we have been building virtual humans (VHs) at the University of Southern California (USC) Institute for Creative Technologies. Ultimately we want to be able to create virtual humans that look, communicate , and behave like real people as much as possible. Specifically, these characters would be autonomous, thinking on their own,(More)
We consider the use of virtual humans and an intelligent tutoring system (ITS) for the teaching of cultural social conventions. Learning occurs in a serious game that requires the learner to establish trust and reach agreements with virtual characters of a different culture. Our tutoring system provides culturally focused learning support during and after(More)
We present an online system that provides a complete web-based sandbox for creating, testing and publishing embodied conversational agents. The tool, called Roundtable, empowers many different types of authors and varying team sizes to create flexible interactions by automating many editing workflows while limiting complexity and hiding architectural(More)
Acquiring intercultural competence is challenging. Although intelligent learning environments developed to enhance cultural learning can be effective, there is limited evidence regarding how best to dynamically manipulate these environments in support of learning. Further, the space of potential manipulations is extremely large and sometimes tangled with(More)
Although data-driven techniques are commonly used for Natural Language Understanding in dialogue systems, their efficacy is often hampered by the lack of appropriate annotated training data in sufficient amounts. We present an approach for rapid and cost-effective annotation of training data for classification-based language understanding in conversational(More)