Emmanuel Moreno

Learn More
In this paper we discuss our work on applying media theory to the creation of narrative augmented reality (AR) experiences. We summarize the concepts of remediation and media forms as they relate to our work, argue for their importance to the development of a new medium such as AR, and present two example AR experiences we have designed using these(More)
"Three Angry Men" is a novel augmented reality experience that explores the use of Augmented Reality (AR) as a dramatic medium. The user participates in an AR version of the famous twentieth-century play, "Twelve Angry Men," [Rose 1983] which for practical reasons we have abbreviated into a scene involving 3 characters (thus, "Three Angry Men"). The(More)
In this paper, we discuss the integration of 2-D video actors into 3-D augmentedreality (AR) systems. In the context of our research on narrative forms for AR, we have found ourselves needing highly expressive content that is most easily created by human actors. We discuss the feasibility and utility of using video actors in an AR situation and then present(More)
Alice’s Adventures in New Media is an Augmented Reality (AR) experience based on A Mad Tea Party, a chapter from Lewis Carroll’s book Alice’s Adventures in Wonderland. The user assumes the role of Alice and sits at the tea party with three interactive characters: the Mad Hatter, the Dormouse, and the March Hare. The video-based characters are presented(More)
Breast cancer is a clinically heterogeneous disease. Approximately 10–15 % of breast cancer patients develop distant metastases within 2 years of diagnosis with a poor 5-year survival rate of 21 %. Little data have been gathered about how some breast cancer metastasizes earlier than expected. The study aimed to identify predictors of distant metastases(More)
  • 1