Emma Alexander

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— Robots that engage in social behaviors benefit greatly from possessing tools that allow them to manipulate the course of an interaction. Using a non-anthropomorphic social robot and a simple counting game, we examine the effects that empathy-generating robot dialogue has on participant performance across three conditions. In the self-directed condition,(More)
This project investigates the effects of gender in a human-robot collaboration interaction. In the experiment, participants completed four Sudoku-like puzzles with a robot from which they could verbally elicit help. The robot was given the gendered characteristics of a gendered computer generated voice and either the name Charlotte (female condition) or(More)
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