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Non-expert computer users regularly need to make security-relevant decisions; however, these decisions tend not to be particularly good or sophisticated. Nevertheless, their choices are not random. Where does the information come from that these non-experts base their decisions upon? We argue that much of this information comes from stories they hear from(More)
Installing security-relevant software updates is one of the best computer protection mechanisms. However, users do not always choose to install updates. Through interviewing non-expert Windows users, we found that users frequently decide not to install future updates, regardless of whether they are important for security, after negative experiences with(More)
When security updates are not installed, or installed slowly, end users are at an increased risk for harm. To improve security, software designers have endeavored to remove the user from the software update loop. However, user involvement in software updates remains necessary; not all updates are wanted, and required reboots can negatively impact users. We(More)
Home computers are frequently the target of malicious attackers because they are usually administered by non-experts. Prior work has found that users who make security decisions about their home computers often possess different mental models of information security threats, and use those mental models to make decisions about security. Using a survey, we(More)
Users of social computing websites are both producers and consumers of the information found on the site. This creates a novel problem for web-based software applications: how can website designers induce users to produce information that is useful for others? We study this question by interviewing users of the social bookmarking website del.icio.us. We(More)
Head-mounted displays for virtual environments facilitate an immersive experience that seems more real than an experience provided by a desk-top monitor [18]; however, the cost of head-mounted displays can prohibit their use. An empirical study was conducted investigating differences in spatial knowledge learned for a virtual environment presented in three(More)