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This paper presents ZR (Zone Rendering), a 3D graphics technology that addresses ever-increasing bandwidth requirements using chunk rendering technique, and at the same time solves 3D API compatibility issues commonly associated with chunk rendering graphics devices. We apply a pipeline serialization technique to handle the cases causing compatibility(More)
In this paper, we analyze the benefits of key architectural modifications to a conventional 3D graphics software stack (application, library, and graphics driver). We do not propose a new 3D pipeline architecture; rather, we focus on improving the efficiency with which it is practically implemented. It is certainly possible to target specific layers of a 3D(More)
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