Emese Domahidi

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Some researchers believe that online gaming spaces can be socially accommodating environments for socially inhibited individuals, such as the socially inept, socially anxious, or shy. While previous research has examined, and found, significant links between these populations and online video game play, it remains unknown to what extent these spaces are(More)
This paper aims to map the German digital games industry. Using expert interviews and social network analysis, the current paper focuses on the industry development in Germa-ny, identifying structures of organizational and personal networks in the digital games industry. Following a holistic approach, it is argued that while actors of the standard value(More)
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