Elizabeth Goins

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More theory development about interpersonal communication during cancer is needed so that scholarship can be advanced and practical applications of findings can be best disseminated and applied. We proposed an evidence-based extension to the theory of illness trajectories based on findings from a qualitative study of cancer survivors' (n = 40) experiences(More)
The intersections between identity and health communication are complex and dynamic, yet few studies employ a critical-empirical research strategy to understand how these factors affect patient experiences. And although other disciplines have examined lesbian, gay, bisexual, transgendered, and queer (LGBTQ)-specific issues surrounding identity and health(More)
Museums are vast repositories of materials and objects vital to teaching history and visual cultural studies. Traditionally, museum collections have been available to high school and university classes through fieldtrips and, within the past ten years, online collections. On site (and online) exhibits have made great efforts to engage visitors through a(More)
This paper builds on emerging research that focuses on exploring the potential of mobile game applications to improve visitor experience in museums. Mobile applications have gained increased attention as a good technological solution for engaging museum visitors. This paper draws from the experience of Mosaic, a mobile game prototype for the i-OS platform(More)
Research into the dissemination of health information now includes more focus on how various organizations (e.g., beauty shops, schools, workplaces, and churches) and health information technologies (HITs) reach and affect audiences. One relational feature of organizations is identification--the feeling of belongingness. Our study explores how it influences(More)
An emerging area of game design and development relates to the creation of interactive games and experiences for museums and cultural centers. Such games often have competing design goals and challenges as game designers endeavor to create rich and engaging experiences, educators attempt to create appropriate learning outcomes for artifacts and other(More)