Elin Önnevall

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We present an interaction analysis based on ethnographic fieldwork of how physical movements, including gestures, are produced by viewers in front of television screens in a sports bar. Understanding ordinary life and specifically television watching in social situations will benefit the discussion of the potential of gesture techniques for controlling(More)
In this paper we explore viewing and interaction in an emerging type of interactive TV, where viewers are presented with <i>panoramic ultrahigh-definition video</i> combined with <i>extensive interactive control</i> over view selection. Instead of delivering only what will be consumed, emerging TV services offer high-resolution panoramic video to the(More)
Pro-Am live video producers broadcast events on a regular basis. They are here selected for an ethnographic study since their continuous content generation can teach us something of what it takes for amateurs, who currently struggle with mastering the video medium, to become proficient producers. We learn from media theory that Pro-Ams are distinguished(More)
This thesis explores television practices in a time when new technology has made it possible to interact with and create your own TV content. The work is focused on how user practices need to be understood in a context of changing technology. The practices studied also show the relevance of ethnographic methods, and especially the wide spectrum of these(More)
For Interaction Analysis, the basic premise is that artefacts and technologies set up a social field within which certain activities become very likely, others possible, and still others very improbable or impossible. One of our central interests lies in understanding what kinds of activities and interaction particular material objects engender and support(More)
Being at the sport event or watching sports in pubs is a fulfilling experience, highly sociable, fun and relaxing. Our aim is to identify issues that are closely connected to watching sports in pubs using field studies and theory of leisure and play and to apply them on mobile TV design. In particular we concentrate on watching live sports on mobile devices.
Design for Sustainability (DfS) and Sustainable Interaction Design (SID) have a large focus on exposing norms in society around sustainability. While various legitimate arguments have been made against the limited scope of mainstream Design for Behaviour and HCI approaches within these fields, it needs further exploration on what the scope and approaches(More)
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