Elie Gabriel Mora

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—The 3D video extension of HEVC (3D-HEVC) exploits texture-depth redundancies in 3D videos using inter-component coding tools. It also inherits the same quadtree coding structure as HEVC, for both components. The current software implementation of 3D-HEVC includes encoder shortcuts that speed-up the quadtree construction process, but those are always(More)
—Multiview video plus depths formats use view synthesis to build intermediate views from existing adjacent views at the receiver side. Traditional view synthesis exploits the disparity information to interpolate an intermediate view by taking into account interview correlations. However, temporal correlation between different frames of the intermediate view(More)
Following the finalization of the state-of-the-art High Efficiency Video Coding (HEVC) standard in January 2013, several new services are being deployed in order to take advantage of the superior coding efficiency (estimated at 50 % less bitrate for the same visual quality) that this standard provides over its predecessor: H.264 / Advanced Video Coding(More)
Standardization activities have recently focused on 3D video with a draft test model for an HEVC-based 3D video coding standard (3D-HEVC). The test model exploits interview redundancies by including disparity-compensated prediction (DCP) for efficient dependent view coding. 3D-HEVC also uses the Merge coding mode introduced in HEVC to reduce the cost of(More)
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