Elias Houstis

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Electronic prototyping is becoming a parL of every scientific inquiry and product design, and is the focus of research in the new scientific field of Computational Science and Engineering. The new grand challenge here is the rapid prototyping of manufactured artifacts and the rapid solution to problems with numeroUS interrelated elements. This, in turn,(More)
Systems with interacting agents are now being proposed to solve many problems grouped together under the "distributed problem solving" umbrella. For such systems to work properly, it is necessary that agents learn rrom their environment and adapt their behaviour accordingly. We investigate such systems in the context of scientific computing. The physical(More)
The Internet of Things (IoT) vision involves a future Internet integrated with real-world objects that can commonly offer their functionality trough services. In such pervasive environments of IoT networks, locating and invoking suitable services is quite challenging and traditional service discovery and selection approaches have been proven inadequate. In(More)
This is the first of two reports to define the internal interface structure for the Computing About Physical Objects project. These two repons define the "operands" and "operators" at an abstract level. Later repotts will define these at the concrete and environment specific levels. The operands (or structures) 3!e described as they appear within the CAPO(More)
In this work we consider algorithmic approaches to the placement problem for surface mounted components and present theoretical results on the minimum number of measurements that are needed to reconstruct images of the components and circuit boards. Initial placement of the chip over the mount area may be slightly incorrect. Machine vision has been used to(More)
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