AI2-THOR: An Interactive 3D Environment for Visual AI
- Eric Kolve, Roozbeh Mottaghi, Ali Farhadi
- Computer ScienceArXiv
- 14 December 2017
AI2-THOR consists of near photo-realistic 3D indoor scenes, where AI agents can navigate in the scenes and interact with objects to perform tasks and facilitate building visually intelligent models.
RoboTHOR: An Open Simulation-to-Real Embodied AI Platform
- Matt Deitke, Winson Han, Ali Farhadi
- Computer ScienceComputer Vision and Pattern Recognition
- 14 April 2020
RoboTHOR offers a framework of simulated environments paired with physical counterparts to systematically explore and overcome the challenges of simulation-to-real transfer, and a platform where researchers across the globe can remotely test their embodied models in the physical world.
ManipulaTHOR: A Framework for Visual Object Manipulation
- Kiana Ehsani, Winson Han, Roozbeh Mottaghi
- Computer ScienceComputer Vision and Pattern Recognition
- 22 April 2021
This work proposes a framework for object manipulation built upon the physics-enabled, visually rich AI2-THOR framework and presents a new challenge to the Embodied AI community known as ArmPointNav, which extends the popular point navigation task to object manipulation and offers new challenges including 3D obstacle avoidance.
ProcTHOR: Large-Scale Embodied AI Using Procedural Generation
- Matt Deitke, Eli VanderBilt, Roozbeh Mottaghi
- Computer ScienceArXiv
- 14 June 2022
The proposed PROCTHOR, a framework for procedural generation of Embodied AI environments, enables us to sample arbitrarily large datasets of diverse, interactive, customizable, and performant virtual environments to train and evaluate embodied agents across navigation, interaction, and manipulation tasks.
Objaverse: A Universe of Annotated 3D Objects
- Matt Deitke, Dustin Schwenk, Ali Farhadi
- Computer ScienceArXiv
- 15 December 2022
This work presents Objaverse 1.0, a large dataset of objects with 800K+ 3D models with descriptive captions, tags, and animations that improves upon present day 3D repositories in terms of scale, number of categories, and in the visual diversity of instances within a category.