Learn More
Eco-visualizations (EVs) are any kind of interactive device targeted at revealing energy use in order to promote sustainable behaviours or foster positive attitudes towards sustainable practices. There are some interesting, informative, highly creative, and delightful EVs now available. This paper provides a critical survey of several noteworthy EVs and(More)
This paper takes up the problem of understanding why we preserve some things passionately and discard others without thought. We briefly report on the theoretical literature relating to this question, both in terms of existing literature in HCI, as well as in terms of related literatures that can advance the understanding for the HCI community. We use this(More)
We describe a study that investigated how a shared interactive tabletop (DiamondTouch) can be designed to provide new opportunities for supporting collaborative decision-making. Small groups of users were required to work together using the table by selecting and placing digital images into a calendar template and justifying their choices to one-to-another.(More)
This paper describes the design and interprets the results of a survey of 435 undergraduate students concerning the attitudes of this mainly millennial population towards sustainability <i>apropos</i> of the material effects of information technologies. This survey follows from earlier work on notions of Sustainable Interaction Design (SID)---that is the(More)
This paper reports the highlights of a user study which gauges reactions to a variety of common “trust indicators” – such as logos, third party endorsements, and padlock icons – over a selection of authentic and phishing stimuli. In the course of the think-aloud protocol, participants revealed different sensitivities to email messages and web pages. Our(More)
One of our ongoing research agenda in sustainable interaction design is the exploration of why people keep and care about some things and not others as an issue of sustainable practices to inform the design of interactive digital things. This study introduces a method we call deep narratives, which is targeted as a means to understand particular(More)
[3] The notion of disambiguating mind-sets, knowledge sets, skill sets, and tool sets owes to Harold Nelson [private communication]. As an interaction designer or researcher, chances are you’ve collaborated in a team of contributors with different disciplinary backgrounds. You may remember such collaborations warmly, painfully, or anywhere in between.(More)
Interactive devices and the services they support are reliant on the cloud and the digital infrastructure supporting it. The environmental impacts of this infrastructure are substantial and for particular services the infrastructure can account for up to 85% of the total impact. In this paper, we apply the principles of Sustainable Interaction Design to(More)
Sustainability is an increasingly prominent and critical theme in the field of HCI. More needs to be known about how to critique and assess design from the perspective of sustainability, and how to integrate sustainability into the practice of HCI. This workshop focuses on achieving this integration, identifying challenges, and defining directions for(More)