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Nowadays three percent of the world's population has some type of intellectual disability. This disability limits their life and the life of those around them. Technology can provide means to facilitate learning processes and stimulate cognitive capacities. The rapid evolution of technology has changed the way in which we can engage in interactive systems.(More)
— The world's population is getting older. As a consequence, certain diseases such as Alzheimer are getting more and more common. On the other hand, we can take advantage of the evolution of new technologies to develop applications with the aim of enhancing and stimulating the cognitive abilities of people suffering from Alzheimer's in order to counteract(More)
Nowadays, advances in technology enable us to easily assist patients with mobility impairment, so they may remain safe and comfortable at home. However, not everyone has experience using new technology. Their human-machine interfaces may become difficult to use, especially for people with motor limitations and little experience with the technology. In this(More)
Reading is a skill, which is the ground of the most of processes of learning and it is necessary in order to stimulate children cognitive abilities such as mental agility, language, decision making, etc. However, reading is not considered an enjoyable activity by children. Thus, we propose NFCBook, a digital gamebook based on Tangible User Interfaces. The(More)
Ageing population will be an increasing challenge. Latent growth curve analyses of accelerating decline in cognitive abilities in late adulthood. The games-based therapy is an alternative that helps them improve and maintain their cognitive abilities. However, playing for a day is not enough, as improvements are achieved with regular playing. Thus, it is(More)
students in active learning is an important challenge in today's classrooms. The proposal presented in this paper aims to take advantage of the benefits offered by new technologies in order to increase creativity and expressive-ness in educational environments. In order to achieve this, we have designed and developed a system that allows the use of creative(More)