Elbert-Jan Hennipman

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In this paper we discuss the potentialities of 3D virtual worlds in education. We argue that assignments in virtual worlds and a constructivist approach go hand in hand. We identify the aspects of virtual worlds (such as ActiveWorlds and SecondLife) that make them useful for education and research, as well as aspects that do not. We found that intertwining(More)
In this paper we explore a suitable prototyping technique and approach for an experience-oriented design process without the need for rich equipped labs and resources. The key solution lies in 'mixed-fidelity' prototypes with interaction-enabled 'front-ends' and simple 'back-ends'. We illustrate and validate this approach mainly with a student project done(More)
In this paper we discuss the potentialities of 3D virtual worlds in education. We argue that assignments in virtual worlds and a constructivist approach go hand in hand. We identify the aspects of virtual worlds (such as ActiveWorlds and SecondLife) that make them useful for education and research, as well as aspects that do not. We found that intertwining(More)
Displays are increasingly being provided for use by non-IT experts, based on requests from (non-expert) clients of design. Designers of screen content and layout should be able to apply existing Visual Design knowledge. Most engineers and designers, however, are no specialist in Human-Computer Interaction. We aim at making this knowledge readily available(More)
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