Elbert-Jan Hennipman

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In this paper we explore a suitable prototyping technique and approach for an experience-oriented design process without the need for rich equipped labs and resources. The key solution lies in 'mixed-fidelity' prototypes with interaction-enabled 'front-ends' and simple 'back-ends'. We illustrate and validate this approach mainly with a student project done(More)
In this paper we discuss the potentialities of 3D virtual worlds in education. We argue that assignments in virtual worlds and a constructivist approach go hand in hand. We identify the aspects of virtual worlds (such as ActiveWorlds and SecondLife) that make them useful for education and research, as well as aspects that do not. We found that intertwining(More)
1 In this paper we discuss the potentialities of 3D virtual worlds in education. We argue that assignments in virtual worlds and a constructivist approach go hand in hand. We identify the aspects of virtual worlds (such as ActiveWorlds and SecondLife) that make them useful for education and research, as well as aspects that do not. We found that(More)
Displays arei ncreasinglyb eing provided foru se by non-IT experts, basedonr equestsf rom(non-expert)clientsofdesign. Designersofscreenc ontent andl ayout should be able to applye xistingV isualD esignk nowledge. Most engineersa nd designers, however,a re no specialisti nH uman-Computer Interaction. We aimatm akingthisknowledger eadilyavailablef or(More)
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