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The accurate identification of obscured and concealed objects in complex environments was an important skill required for survival during human evolution, and is required today for many forms of expertise. Here we used transcranial direct current stimulation (tDCS) guided using neuroimaging to increase learning rate in a novel, minimally guided… (More)
In this paper, we describe Single Display Groupware, a software model that enables multiple users to work simultaneously at a single computer display. We discuss the collaborative benefits observed during a pilot study of the SDG application, KidPad.
Introduction Throughout human history we have played and gamed. According to Eric Berne (1964), author of Games People Play, human relationships are in fact comprised of game playing behaviors. Huizinga  observes that playing games is one of the most common ways to form new groups – groups formed from playing games tend to become stable. Since playing… (More)
As the computer game industry grows, game capabilities and designs are being re-used for purposes other than entertainment. The study of 'Serious Games', i.e. games for education and policy making, is of growing interest in many sectors. This SIG will bring together people interested in the topic area to discuss emerging opportunities and challenges. A… (More)
Complex problem solving approaches and novel strategies employed by the military at the squad, team, and commander level are often best learned experientially. Since live action exercises can be costly, advances in simulation game training technology offer exciting ways to enhance current training. Computer games provide an environment for active, critical… (More)
The Army Learning Concept (ALC) 2015 describes a learning model that leverages peer-based learning. According to ALC 2015 " the future learning model must offer opportunities for Soldiers to provide input into the learning system throughout their career" as well as account for Soldiers' prior knowledge and experiences (ALC 2015, p. 6). In order to… (More)
We use the term "intercultural" instead of "cultural" to emphasis the dialogical relationship of at least two participants from different cultures in computer-mediated communication and cooperation contexts. Supporting intercultural computer-mediated communication (I-CMC) requires, on the one hand, the understanding of both enabling and constraining aspects… (More)