Eiji Sugisaki

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Processes such as modeling, rendering and simulating hair are essential for creating virtual humans in various CG applications. CG hair motion simulations are commonly constructed using a physics-based model and have been extensively researched. While physics-based approaches have achieved effective and sophisticated hair motion, data-driven approaches for(More)
Shade in traditional cel animation is an essential element and plays a symbolic role in the artistic portrayal of character and scene. The shade on a character's face can be used to show emotion such as anger, sadness and hatred. Despite its usability, shade is relatively quickly or roughly drawn in animation for the following reasons. Firstly, cel(More)
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