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Communicating Awareness and Intent in Autonomous Vehicle-Pedestrian Interaction
Interfaces communicating vehicle awareness and intent are found that can help pedestrians attempting to cross; are not limited to the vehicle and can exist in the environment; and should use a combination of modalities such as visual, auditory, and physical.
Exploring Human-Robot Interaction Through Telepresence Board Games
This paper presents an experimental test bed which uses a telepresence interface for playing the game and the results of a user study demonstrating the sensitivity of the system in assessing the effect of different robot behaviours on users.
Toward Acceptable Domestic Robots: Applying Insights from Social Psychology
This paper discusses several adoption-of-technology models with respect to the acceptance of domestic robots, and examines social-psychology literature and applies it directly to human-robot interaction to raise key points that will be pivotal to how domestic users respond to robots.
On tangible user interfaces, humans and spatiality
This paper carefully examines the relationship between humans and physical objects, and related previous research, and distill a set of observations into heuristics for incorporation of spatiality into TUI application design, a cornerstone for their success.
Predictive interaction using the delphian desktop
The Delphian Desktop integrates simple yet effective predictive spatial tracking and selection paradigms into ordinary WIMP environments in order to simplify and ease pointing tasks.
Collocated interaction with flying robots
This paper introduces a socially motivated interaction technique with collocated flying robots (a quadrotor in the current prototype) and explores the collocated interaction space and suggests a direct interaction technique motivated by social human-robot interaction themes.
Napkin sketch: handheld mixed reality 3D sketching
This paper describes, Napkin Sketch, a 3D sketching interface which attempts to support sketch-based artistic expression in 3D, mimicking some of the qualities of conventional sketching media and
Interactive two-sided transparent displays: designing for collaboration
The prototype FACINGBOARD-2 system is described, where its design supports three collaborative requirements: both sides of the display must accept interactive input, both sides must be able to present different content, albeit selectively, and the display should visually enhance the actions of the person on the other side to better support workspace awareness.
Exploring minimal nonverbal interruption in HRI
The social impact of a minimal set of physical nonverbal cues that can be exhibited by a robot to initiate robot-human interruption, showing that people were able to interpret interruption urgency from robot behaviour using only minimal nonverbal behavioural cues.
Evaluating Human-Robot Interaction
An original heuristic for brainstorming various possibilities of interaction experiences based on a concept the authors call the interaction experience map is proposed, and a set of three perspectives for exploring social interaction with robots: visceral factors of interaction, social mechanics, and social structures are introduced.