Learn More
Over the last three decades, video games have evolved from a pastime into a force of change that is transforming the way people perceive, learn about, and interact with the world around them. In addition to entertainment, games are increasingly used for other purposes such as education or health. Despite this increased interest, a significant number of(More)
Whereas outdoor navigation systems typically rely upon GPS, indoor systems have to rely upon different techniques for localizing the user, as GPS signals cannot be received indoors. Over the past decade various indoor navigation systems have been developed. This paper provides a comprehensive overview of existing indoor navigation systems and analyzes the(More)
Proprioception --the human ability to sense the orientation of limbs without vision or hearing-- is one of the main drivers of motor operations and plays a significant role in input modalities such as touch and gestures. As an output modality proprioception has remained largely unexplored --though it can convey information to a user using their own body.(More)
Nonvisual natural user interfaces can facilitate gesture-based interaction without having to rely on a display, which may significantly increase available interaction space on mobile devices, where screen real estate is limited. Interacting with invisible objects is challenging though, as such techniques don't provide any spatial feedback but rely entirely(More)
Adding usability improving solutions during late stage development is to some extent restricted by the software architecture. However, few software engineers and human–computer interaction engineers are aware of this important constraint and as a result avoidable rework is frequently necessary. In this paper we present a new type of pattern called a(More)
Indoor navigation systems for users who are visually impaired typically rely upon expensive physical augmentation of the environment or expensive sensing equipment; consequently few systems have been implemented. We present an indoor navigation system called Navatar that allows for localization and navigation by exploiting the physical characteristics of(More)
Lack of sight forms a significant barrier to participate in physical activity. Consequently, individuals with visual impairments are at greater risk for developing serious health problems, such as obesity. Exergames are video games that provide physical exercise. For individuals with visual impairments, exergames have the potential to reduce health(More)