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We describe questions that commonly arise in early-phase user research for new technology products concerning customer needs, priorities, and market definition. We suggest that methods adopted from marketing research, statistics, and game theory may be helpful for user researchers to answer those questions. We show how these methods have been applied to(More)
We have used computer graphics to generate, study and analyze more than 400 symmetrical patterns. We then identified common and rare pattern types. The study of geometry has always produced and continues to produce many beautiful symmetric forms. These patterns offer a rich source for exploration by artists and are also of interest to mathematicians,(More)