Ed Finn

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As one of the best known science narratives about the consequences of creating life, Mary Shelley's Frankenstein; or, The Modern Prometheus (1818) is an enduring tale that people know and understand with an almost instinctive familiarity. It has become a myth reflecting people's ambivalent feelings about emerging science: they are curious about science, but(More)
Designing educational games that meet both learning and entertainment objectives is a challenging task. Games that begin by developing specific educational goals and are later wrapped in a game or narrative context risk appearing forced, while those that begin with gaming elements to which educational elements are added may appear superficial. In this(More)
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