• Publications
  • Influence
Constructivism, Technology, and the Future of Classroom Learning
In order to develop our view of the revolution that technology is creating in education, it is helpful to briefly consider how technology has revolutionized American culture, and how it has left ourExpand
Lions and tigers and bears, oh my! children's conceptions of forests and their inhabitants
Forty first-grade children, drawn from urban areas in Nebraska and New Jersey, were asked to produce drawings of forests and were interviewed about forests and the types of living things found inExpand
"You're a what?": family member reactions to the disclosure of homosexuality.
  • E. Strommen
  • Psychology, Medicine
  • Journal of homosexuality
  • 1989
The present review summarizes what is known about reactions of family members to disclosure of homosexual identity, both within the family of origin and in families where the disclosing member is aExpand
When the interface is a talking dinosaur: learning across media with ActiMates Barney
ActiMates™ Barney™ represents a new form of interactive learning product for two- to five-year old children: a small computer that looks like an animated plush doll. He can be used as a freestandingExpand
Slow and steady wins the race? Three-year-old children and pointing device use
We used 64 three-year-old children using a joystick, mouse, or trackball to perform a simple cursor placement task. Expand
Interactive toy characters as interfaces for children
This chapter describes the theory and practice behind the development of interactive toy interfaces for children that use social mimicry to improve the usability of technology for young users. Expand
Hidden branches and growing pains: Homosexuality and the family tree.
In reviewing the effects of having a gay or lesbian member in the family of origin, one is repeatedly drawn to the central role played by the social stigma surrounding homosexuality. The resent paperExpand
Children's use of mouse-based interfaces to control virtual travel
Children’s performances using three mouse interfaces to control point-of-view (POV) navigation in a prototype of a CD-ROM based “virtual forest” were assessed. Expand
Emotional interfaces for interactive aardvarks: designing affect into social interfaces for children
Character-based social interfaces present a unique opportunityto integrate emotion into technology interactions. Expand
Is It Easier to Hop or Walk? Development Issues in Interface Design
  • E. Strommen
  • Computer Science
  • Hum. Comput. Interact.
  • 1 December 1993
A simple video game that required the child to capture both moving and stationary onscreen targets by positioning a Sesame Street character under them, then making the character jump to capture them. Expand