• Publications
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: Introducing educational games in the learning process
TLDR
We propose the <;e-Adventure> platform, an educational game authoring tool that aims to make of video games just another educational tool at the disposal of the instructors. Expand
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A narrative metaphor to facilitate educational game authoring
TLDR
In this paper we present WEEV (Writing Environment for Educational Video games), a methodology for educational point-and-click adventure game authoring. Expand
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A visual language for the creation of narrative educational games
TLDR
This paper presents a DSVL that simplifies educational video game development for educators, who do not have programming backgrounds. Expand
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Development of Game-Like Simulations for Procedural Knowledge in Healthcare Education
TLDR
We present EGDA, an educational game development approach focused on the teaching of procedural knowledge using a cost-effective approach. Expand
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A Framework for Simplifying Educator Tasks Related to the Integration of Games in the Learning Flow
TLDR
We present a framework that tries to address this goal by providing educators with three main tools: a) assessment of the learning outcomes and tracking student activity in the game; b) connecting assessment data with other learning activities to adapt the learning flow; and c) reuse of successful teacher-created courses that combine games and other educational materials. Expand
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Enhancing moodle to support problem based learning. The Nucleo experience
TLDR
We describe how the Moodle Learning Management System is being used to support the development of Nucleo learning scenarios in courses with a total of more than 300 students. Expand
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WEEV: A Multidisciplinary Approach to Educational Game Development
Este trabajo presenta la metodologia WEEV: un enfoque global para el desarrollo de videojuegos educativos. WEEV se basa en un enfoque multidisciplinario que incluye teoria narrativa, teoriaExpand
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Using e-learning standards in educational video games
TLDR
The integration of educational video games in Virtual Learning Environments (VLEs) is a challenging task in need of standardization to improve interoperability and to safeguard investment. Expand
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Easing assessment of game-based learning with and LAMS
TLDR
The increasing acceptance of video games as learning tools has promoted new studies on how to include them in the teaching-learning process. Expand
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Extending a game authoring tool for ubiquitous education
TLDR
We propose an extension of existing educational game authoring tools that allows for a seamless adaptation of current games to mobile platforms and to take advantage of the new features provide by mobile devices. Expand
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