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CloudThings: A common architecture for integrating the Internet of Things with Cloud Computing
This paper proposes the CloudThings architecture, a Cloud-based Internet of Things platform which accommodates CloudThings IaaS, PaaS and SaaS for accelerating IoT application, development, and management.
Plug-and-play application platform: towards mobile peer-to-peer
A novel Plug-and-Play Application Platform (PnPAP) that enables dynamic selections between diverse P2P and session management protocols while preserving the best available network connectivity through Holistic Connectivity (HCon) management.
Mobile Agents-Based Smart Objects for the Internet of Things
This work considers the requirements for enabling mobile agents in the Internet of Things from multiple perspectives: the smart object, the mobile agent and the system, and presents interfaces for smart object internal architecture to enable mobile agents and to enable their interactions.
Energy consumption model for mobile devices in 3G and WLAN networks
An advanced model is proposed, called e-Aware, for estimating how application layer protocol properties affect the energy consumption of mobile devices, operating in 3G (WCDMA) and WLAN (802.11) networks.
Mobile Agents for Integration of Internet of Things and Wireless Sensor Networks
This work introduces adaptable composition for the mobile agent, complying with the Representational State Transfer principles, which is then used for agent migration, controlling the agent and exposing the data, system resources, tasks and services, to the Web.
Performance evaluation of a Kademlia-based communication-oriented P2P system under churn
A performance evaluation of a structured communication-oriented P2P system in the presence of churn is presented and it is drawn that in general the UMTS access mode consumes slightly more power than the WLAN access mode.
Energy Consumption Analysis of High Quality Multi-Tier Wireless Multimedia Sensor Network
A heterogeneous wireless multimedia sensor network (WMSN) prototype composed of constrained low-power scalar sensor nodes and single board computers (SBCs) is proposed, where constrained nodes are used for preliminary motion detection and more capable SBCs are used as camera nodes.
Distributed resource directory architecture in Machine-to-Machine communications
The DRD4M introduces two components: a resource registration component for registering resources and a resource lookup component with caching functionality for handling resource lookup with filtering, which enables the interoperability among heterogeneous devices and resource access to constrained devices from disparate network including the Internet.
EdgeAI: A Vision for Distributed, Edge-native Artificial Intelligence in Future 6G Networks
Edge computing, a key part of the upcoming 5G mobile networks and future 6G technologies, promises to distribute cloud applications while providing more bandwidth and reducing latencies [1]. The