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The objective of this paper is to describe a developed model and its corresponding application, known as System to Evaluate the Water Consumption at Home (SEWAT). The aim is to create a new model to evaluate the efficiency of water consumption. Thanks to the input of the water bills by users, the model allows them to check if water consumption is efficient,(More)
This paper compares the usability of three different content distribution methods (scrolling, paging and internal links) in touchscreen mobile devices as means to display web documents. Usability is operationalized in terms of effectiveness, efficiency and user satisfaction. These dimensions are then measured in an experiment (N = 23) in which users are(More)
This paper reports data about the learning performance of students using four different motivational tools: an educational game, a gamified plugin, a social networking website and a gamified social networking website. It also reports a control group. The data pertain to 379 students of an undergraduate course that covers basic Information and Communication(More)
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