Durell Bouchard

Learn More
Many applications that utilize motion capture data require small, discrete, semantic segments of data, but most motion capture collection processes produce long sequences of data. The smaller segments are often created from the longer sequences manually. This segmentation process is very laborious and time consuming. This paper presents an automatic motion(More)
Lab activities in computer science courses provide instructors with opportunities to individually tutor students on concepts, problem solving, and techniques. Students who are stuck and in need of this assistance during a lab are sometimes too focused on attracting a lab instructor's attention. This time spent unproductively waiting is a missed opportunity(More)
A number of selected papers presented at WINSYS 2010 will be published by Springer-Verlag in a CCIS Series book. This selection will be done by the Conference Co-chairs and Program Co-chairs, among the papers actually presented at the conference, based on a rigorous review by the ICETE 2010 Program Committee members.
Educators have long used digital games as platforms for teaching. Games tend to have several qualities that aren't typically found in homework: they often situate problems within a compelling alternate reality that unfolds through intriguing narrative, they often draw more upon a player's intrinsic motivations than extrinsic ones, they can facilitate(More)
  • 1