Duncan McCaffery

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It is rapidly becoming clear that entertainment will be one of the killer applications of future wireless networks. More specifically mobile gaming is predicted to be worth $1.2 billion by the year 2006 to providers in the U.S. alone [20]. The driving force behind this is the introduction of powerful feature rich handsets and ubiquitous access to high(More)
The introduction of more powerful, feature rich, portable handsets is enabling more engaging mobile multimedia entertainment. Improvements in wireless technology infrastructure are enabling access to ubiquitous, always-on data networks. We believe that based on the popularity of multiplayer games over IP networks, there will be significant demand for mobile(More)
With the recent advances in mobile networking, context-aware computing, and sensor-based computing, researchers and game designers are able to explore the potential of combining these new technologies together to develop mobile, networked, context-aware, augmented reality multiplayer games. As part of the (MSRL), such a mobile context-aware multiplayer game(More)
The University of Lancaster is a campus based educational institution with over 10,000 members of staff and students on campus during a typical day. The University is currently investigating the use of mobile and smart devices as a platform for delivering mobile learning services and administrative information on a personalised basis. This paper describes(More)
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