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We present an automated approach for high-quality preview of feature-film rendering during lighting design. Similar to previous work, we use a deep-framebuffer shaded on the GPU to achieve interactive performance. Our first contribution is to generate the deep-framebuffer and corresponding shaders automatically through data-flow analysis and compilation of(More)
In this paper we construct a simple full-covariance Gaussian prior for person-specific facial pose at a number of points on the face. When the relative orientation and translation of the camera and head are known, this simple model permits tri-angulation and correspondence to be expressed in a straightforward manner: For orthographic cameras, triangulating(More)
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