Dorothy Rachovides

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The <i>StoryBank</i> project is examining technologies and practices to allow digitally impoverished communities to take part in the user-generated content revolution. The approach involves combining mobile phones to create audio-visual stories and a touch screen display situated in a community meeting place. This paper discusses the design, evaluation and(More)
Mobile imaging and digital storytelling currently support a growing practice of multimedia communication in the West. In this paper we describe a project which explores their benefit in the East, to support non-textual information sharing in an Indian village. Local audiovisual story creation and sharing activities were carried out in a one month trial,(More)
Leisure and entertainment-based computing has been traditionally associated with interactive entertainment media and game playing, yet the forms of engagement offered by these technologies only support a small part of how we act when we are at leisure. In this paper, we move away from the paradigm of leisure technology as computer-based entertainment(More)
In this paper we discuss an alternative view to the traditional perspective on entertainment media, moving away from a gaming paradigm towards an embodied, everyday one in which people artfully employ the everyday resources in the world around them to entertain themselves and others. We develop this notion, using data from a field study of domestic(More)
Information and communication technologies have begun to permeate our home environments under the auspices of the ubiquitous and mobile computing and information appliance movements. Yet the home is a very different environment to the workplace which has been the focus of the majority of HCI research. We have relatively few studies of information behaviour(More)
We report on the development of a multimodal communications system in the home, involving a networked arrangement of heterogeneous communications technologies centred on shared 'hub' displays. The prototype has integrated SMS and MMS messaging, remote and local voice messaging, video messaging, 'scribble' notes, camera image downloading, as well as a number(More)
The StoryBank project is exploring the use of digital storytelling technology for local information sharing in the developing world. A secondary objective of the project is to consider the value of storytelling for global information sharing about the lives and needs of remote communities. In this note we show how we are collecting data on both issues and(More)
Leisure computing has been traditional associated with interactive entertainment media and game playing, yet despite the penetration of computing into the home, this form of engagement only comprises a small part of how we act when we are at leisure. In this paper, we move away from the paradigm of leisure technology as computer-based entertainment(More)