Djalma Lucio

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—Kinect is a device introduced in November 2010 as an accessory of Xbox 360. The acquired data has different and complementary natures, combining geometry with visual attributes. For this reason, Kinect is a flexible tool that can be used in applications from several areas such as: Computer Graphics, Image Processing, Computer Vision and Human-Machine(More)
1 Abstract Today's pathway models are small compared to the amount of information known about a particular cellular pathway, in part because current modeling languages and tools are unable to handle significantly larger models. Thus, most pathway modeling work today focuses on building small models of individual pathways since they are easy to construct and(More)
—In this work, we introduce a method for resizing a landscape specification, i.e., a vector model containing a set of objects present in a virtual environment. Our goal is to change the landscape dimensions while keeping its overall appearance. Our method is based on the insertion and removal of objects in the specification, followed by some adjustments of(More)
The Kinect is a device introduced in 2010 as an accessory of XBox 360. The data acquired has dierent and complementary natures, combining geometry with visual attributes. For this reason, the Kinect is a exible tool that can be used in appli-Vision and Human-Machine Interaction. In this way, the Kinect is a widely used device in the industry (games,(More)
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